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[changed] Changed weapon DOT wound to 50% of DOT strength 99/799/1
authorPete <elpete@swgemu.com>
Fri, 13 Sep 2013 00:35:04 +0000 (19:35 -0500)
committerPete <elpete@swgemu.com>
Fri, 13 Sep 2013 00:35:04 +0000 (19:35 -0500)
Change-Id: I96f6129ae53df5d56b28b048d2a6bf9ef5524fb4

MMOCoreORB/src/server/zone/managers/combat/CombatManager.cpp

index 04e5836..599b8ef 100644 (file)
@@ -346,7 +346,7 @@ void CombatManager::applyWeaponDots(CreatureObject* attacker, CreatureObject* de
 
                if (attackerWeapon->getDotType(i) == 3) { // Fire.
                        resist = defender->getSkillMod("resistance_fire");
-                       int power = defender->addDotState(CreatureState::ONFIRE, attackerWeapon->getServerObjectCRC(), attackerWeapon->getDotStrength(i), attackerWeapon->getDotAttribute(i), attackerWeapon->getDotDuration(i), attackerWeapon->getDotPotency(i), resist,  attackerWeapon->getDotStrength(i));
+                       int power = defender->addDotState(CreatureState::ONFIRE, attackerWeapon->getServerObjectCRC(), attackerWeapon->getDotStrength(i), attackerWeapon->getDotAttribute(i), attackerWeapon->getDotDuration(i), attackerWeapon->getDotPotency(i), resist,  attackerWeapon->getDotStrength(i) * .5f);
 
                        if (power > 0) { // Unresisted, reduce use count.
                                if (attackerWeapon->getDotUses(i) > 0) {